Bournemouth University

The Media School

Content only version

News & Events

abstract 3d New Approaches to 3D Algorithm Design
14th August 2007

< Back to News & Events

A one-day, high-level briefing session on a new algebraic framework for unifying 3D algorithms in computer games, computer animation and 3D computer graphics.

Friday 14 September 2007
The Moving Picture Company,
127 Wardour Street,
London, W1F 0NL

Speakers:
Professor John Vince - Bournemouth University
Dr Chris Doran - Geomerics Ltd
Dr Joan Lasenby - Cambridge University
Dr Hugh Vincent - Consultant
A Bournemouth University CGI Workshop

Speaker details

Professor John Vince:
Extensive experience of computer graphics as an academic and a Chief Scientist in industry. He has written and edited over 30 books on computer animation, virtual reality and mathematics.

Dr Chris Doran:
Dr Doran has published widely on aspects of mathematics and physics and recently focused attention on applications of GA in engineering and computer science.
He co-authored the book Geometric Algebra for Physicists and is currently COO of Geomerics Ltd.

Dr Joan Lasenby:
Held a Royal Society University Research Fellowship for research into applications of GA in engineering from 1994 to 2000. Currently a University lecturer in the Signal Processing Group of the Cambridge University Engineering department.

Dr Hugh Vincent:
Has investigated the use of GA to interactively model the geometry of Euclidian and non-Euclidian spaces. He has lectured in mathematics and software design and has a particular interest in aspects of geometry.

New Approaches to 3D Algorithm Design

Geometric algebra is a powerful algebra for manipulating geometric elements such as lines, areas and volumes, with applicaitions in physics, dynamics and computer graphics. Seminars have already been held at SIGGRAPH and international computer games conferences where the benefits and application of geometric algebra in 3D geometry, motion capture, animation, 3D rotations, rendering and collision detection have been discussed.

Who is it for?

Professionals associated with computer graphics, computer animation and computer games as well as programmers, mathematicians, researchers and scientists.
What will I get out of it?

You will:
• Gain new insights into geometric algebra
• Understand the benefits of using geometric algebra-based algorithms
• Appreciate a wide range of technical documentation on geometric algebra
• Be able to make decisions on how to exploit this knowledge
• Create route maps for developing further knowledge of this subject
• Have opportunities to interact with speakers and other delegates

Download full programme and booking form

Related Links:
Campaign Logo
Visit the BFX Festival website Follow us on social media websites The Centre for Excellence in Media Practice National Centre for Computer Animation Skillset Media Academy Visit the BU Media School blog